US11348142B2 - Systems, methods, and devices for componentization, modification, and management of creative assets for diverse advertising platform environments - Google Patents
Systems, methods, and devices for componentization, modification, and management of creative assets for diverse advertising platform environments Download PDFInfo
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- US11348142B2 US11348142B2 US16/270,189 US201916270189A US11348142B2 US 11348142 B2 US11348142 B2 US 11348142B2 US 201916270189 A US201916270189 A US 201916270189A US 11348142 B2 US11348142 B2 US 11348142B2
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0276—Advertisement creation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0242—Determining effectiveness of advertisements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0277—Online advertisement
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/08—Auctions
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/01—Social networking
Definitions
- the present application relates generally to the field of creative asset management, and more specifically to systems, methods, and devices for managing creative assets.
- Online advertising is a commonly used form of marketing and advertising which uses the Internet to deliver promotional marketing messages to consumers.
- Online advertising includes, for example, email marketing, search engine marketing (SEM), social media marketing, many types of display advertising (including web banner advertising), and/or mobile advertising.
- Online advertising generally involves a publisher or opportunity provider, who integrates advertisements into its online content (e.g. Facebook, CNN, Twitter), and an advertiser, who provides the creatives advertisements to be displayed on the opportunity provider's content.
- Other potential participants include advertising agencies who help generate and place the creative asset, and/or ad server which technologically delivers the creative and may track statistics.
- online advertising There are many benefits of online advertising compared to traditional advertisement methods.
- the low costs of electronic communication reduce the cost of displaying online advertisements compared to offline ads.
- online advertising, and in particular social media provides a low-cost means for advertisers to engage with many large and established communities.
- online ads may also be interactive. For example, some ads let users input queries, let users follow the advertiser on social media, or even play games.
- a computer-implemented method for preview, modification, and management of creative assets for diverse advertising platform environments comprises: receiving, by a creative asset management system from a user, a selection of one or more creative asset components for generating a creative asset to be placed on an advertisement impression opportunity, wherein the one or more creative asset components are stored on a creative asset database in electronic communication with the creative asset management system; retrieving, by the creative asset management system from the creative asset database, the one or more creative asset components; generating, by the creative asset management system, the creative asset to be placed on the advertisement impression opportunity based at least in part on the selected and retrieved one or more creative asset components, wherein each of the one or more creative asset components comprises a constituent part of the creative asset, and wherein each of the one or more creative asset components comprises one or more component parameters; attaining, by the creative asset management system from a supply source of the advertisement impression opportunity, one or more supply source rules for the advertisement impression opportunity, wherein the supply source comprises an online location serving as a source of the advertisement impression opportunity, wherein each
- the computer-implemented method further comprises determining compliance of the generated creative asset with each of the one or more supply source rules, wherein the determining compliance comprises comparing the one or more supply source rules with the at least one corresponding component parameter of the one or more creative asset components.
- the determining compliance of the generated creative asset with each of the one or more supply source rules is performed by the creative asset management system.
- the determining compliance of the generated creative asset with each of the one or more supply source rules is performed by supply source.
- the computer-implemented method further comprises generating a preview of the creative asset in a supply source environment, wherein the supply source environment comprises a visual representation of one of the one or more advertisement impression opportunities of the online location.
- the supply source environment comprises a representation of a selected hardware configuration.
- the computer-implemented method further comprises bidding, by the user through a real-time bidding platform, to place the creative asset on the advertisement impression opportunity, wherein the real-time bidding platform is in electronic communication with the creative asset management system.
- the computer-implemented method further comprises transmitting the creative asset to the supply source in response to the bidding on the one or more advertisement impression opportunities.
- the bidder internally loads the one or more creative asset components and matches at least one creative asset component to a bid request, the match based at least in part on the supply source rules.
- the computer-implemented method further comprises automatically modifying, by the creative asset management system, at least one of the one or more creative asset components to comply with the one or more supply source rules.
- the modifying comprises altering the size, bitrate, or quality of the at least creative asset components.
- the attaining the one or more supply source rules comprises normalizing supply source rule data into a unified data structure. In some embodiments of the computer-implemented method, the attaining the one or more supply source rules comprise crawling the supply source. In some embodiments of the computer-implemented method, the attaining the one or more supply source rules comprises utilizing an application programming interface (API).
- API application programming interface
- the attaining the one or more supply source rules is completed periodically, continuously, dynamically, in real-time, and/or in substantially real-time.
- the supply source comprises one or more of Snapchat, Instagram, Facebook, CNN, the Wall Street Journal, the New York Times, the Economist, or Twitter.
- the analysis report comprises a projected response rate by consumers for the creative asset on the supply source.
- a computer-implemented method for preview, modification, and management of creative assets for diverse advertising platform environments comprises: receiving, by a creative asset management system from a user, one or more creative assets, wherein each of the one or more creative assets comprises one or more creative asset components; dynamically analyzing, by the creative asset management system, to identify the one or more creative asset components of each of the one or more creative assets and store the identified one or more creative asset components on a creative asset database in electronic communication with the creative asset management system; receiving, by the creative asset management system, user input to generate a new creative asset for placement on an advertisement impression opportunity; attaining, by the creative asset management system from a supply source of the advertisement impression opportunity, one or more supply source rules for the advertisement impression opportunity, wherein the supply source comprises an online location serving as a source of the advertisement impression opportunity, wherein each of the one or more supply source rules comprises a predetermined requirement for at least one component parameter of the one or more creative asset components; dynamically determining, by the creative asset management system, which of the identified and stored one or more
- a dynamic user interface (UI) for managing, previewing, and modification of creative assets for diverse advertising platform environments comprises: a supply eligibility indicator configured to initiate analysis of an eligibility of a selected creative asset for display on one or more impression opportunities of a supply source website, wherein the eligibility of the selected creative asset is dynamically determined, by a creative asset management system, by comparing one or more components of the selected creative assets against one or more supply source rules of the supply source web site, wherein the creative asset management system is in electronic communication with the dynamic UI; a component list comprising at least one of the one or more components of the selected creative asset; a preview display pane configured to display the selected creative asset in a supply source environment, wherein the supply source environment comprises a visual representation of one of the one or more impression opportunities of the supply source website on a selected hardware configuration; a hardware configuration selection mechanism configured to allow a user to select the selected hardware configuration; an impression opportunity list comprising the one or more impression opportunities of the supply source website; and a share link mechanism configured to initiate electronic transmission of a dynamically
- FIG. 1 illustrates an example embodiment of a user interface (UI) of a creative asset management system
- FIG. 2 illustrates an example embodiment of a UI of a creative asset management system
- FIG. 3 illustrates an example embodiment of a UI of a creative asset management system
- FIG. 4A is a block diagram illustrating an example embodiment of a method for managing creative assets using a creative asset management system
- FIG. 4B is a block diagram illustrating another example embodiment of a method for managing creative assets using a creative asset management system
- FIG. 5 is a block diagram illustrating an example embodiment a of creative asset management systems
- FIG. 6 is a block diagram illustrating a computer hardware system configured to run software for implementing one or more embodiments of creative asset management systems according to some embodiments described herein;
- FIG. 7 illustrates an example embodiment of a UI of a creative asset management system
- FIG. 8 illustrates an example embodiment of a UI of a creative asset management system
- FIG. 9 illustrates an example embodiment of a UI of a creative asset management system.
- Online advertising Online marketing, Internet advertising, and/or web advertising are commonly used forms of marketing and advertising which use the Internet to deliver promotional marketing messages to consumers.
- Online advertising including, for example, email marketing, search engine marketing (SEM), social media marketing, many types of display advertising (including web banner advertising),
- Online advertising generally involves a publisher or opportunity provider, who integrates advertisements into its online content (e.g. Facebook, CNN, Twitter), and an advertiser, who provides the creatives advertisements to be displayed on the opportunity provider's content.
- Other potential participants include advertising agencies who help generate and place the ad or creative asset, and/or ad server which technologically delivers the creative and may track statistics.
- online advertising There are many benefits of online advertising compared to traditional advertisement methods.
- the low costs of electronic communication reduce the cost of displaying online advertisements compared to offline ads.
- online advertising, and in particular social media provides a low-cost means for advertisers to engage with many large and established communities and platforms.
- online advertisers have a wide variety of ways of presenting their promotional messages, including the ability to convey images, video, audio, and links.
- online ads may also be interactive. For example, some ads let users input queries, let users follow the advertiser on social media, or even play games.
- certain online advertisement and/or digital advertising systems can allow a user or advertiser to upload a creative asset for placement as an advertisement, in which the creative asset can comprise a graphical image, text, video, audio, and/or the like.
- Such online advertisement systems can further allow the user or advertiser to place one or more bids for publishing the creative asset or advertisement based on the creative asset on a particular online advertisement opportunity.
- the system can be configured to allow bidding of advertisement space on news sources such as CNN or social media such as Facebook.
- advertisement systems typically do not allow advertisers to consolidate their advertising efforts into one central platform and do not inform the creation of creatives. For example, advertisers may wish to advertise on multiple platforms using variations of the same creative. The changes may be due to different supply source rules that the publishing and/or advertising platforms may have. In such case, advertisers may not be able to create the creatives with the supply source rules in mind. Furthermore, in such case, advertisers would generally have to manually change their creatives to fit into the rules set by the different publishing platforms and/or would not be able to preview their creatives as they would appear on the publishing platforms before the advertisers submit their bids.
- Such advertising systems generally may not allow the advertisers to track their advertising efforts or provide analysis based on their selected preferred publishing platforms. Additionally, such advertisement systems generally may not provide omni-channel communication and switching, such as among virtual reality (VR), augmented reality (AR), two-dimensional display, three-dimensional display, audio, visual, and/or any other creative formats.
- VR virtual reality
- AR augmented reality
- two-dimensional display three-dimensional display
- audio visual
- visual any other creative formats.
- the present application describes systems, methods and devices for creative asset management that address one or more such features, some of which can be utilized in closed/batch supply and/or open real-time bidding (RTB) supply opportunities.
- the present application further describes systems, methods and devices for creative asset management that may have bi-directional features.
- the creative asset management systems, methods, and devices described herein can allow advertisers to consolidate their online advertising efforts into one central platform.
- Advertisers may wish to advertise on multiple websites to reach the broadest number of potential consumers. Moreover, advertisers may want to track their efforts so that they can better understand which websites generate a higher click percentage. In some embodiments, advertisers can also tailor their advertisements across different platforms to best conform to that specific website's display requirements and/or to specifically target that website's known audience. In addition to advertising on closed/batch supply websites, advertisers can also engage in real-time bidding activities in certain embodiments.
- the creative asset management systems, methods, and devices as described herein can allow advertisers to store and manage all creative assets that can be used across a variety of different advertising platforms, thereby allowing an advertiser to consolidate advertising efforts.
- a creative asset management system can be configured to manage and/or match an advertiser's creatives to supply source rules of an advertising platform.
- the creative asset management system can also, in some embodiments, generate a preview of an advertisement created based on the asset(s) for the advertisers to see. Such a preview may be obtained from a supply source and can allow the advertisers to see how the creative would look as an advertisement on the specified publishing or advertising platform.
- the system can allow an advertiser or user to select one or more assets for generating an advertisement for a particular platform, after which the selected one or more assets can be transmitted to the platform, which can then generate the advertisement comprising the one or more assets and transmit a preview to the system for viewing by the advertiser.
- the creative asset management systems, methods, and devices can be configured to keep track of the supply source rules by storing supply source rules from a variety of publishing or advertising platforms and periodically and/or simultaneously update the supply source rules, for example by crawling the supply source websites.
- the creative asset management systems, devices, and methods can allow advertisers to place bids on advertisement opportunities as advertisement previews are generated by the system. Further, in some embodiments, the system can notify the advertiser if one or more components are missing for compliance with one or more supply source rules of the advertising platform. Additionally, in certain embodiments, the creative asset management system can be configured to modify the creative assets to meet specific supply source rules and also generate analyses and reports based on the identified publishing platform and audience.
- creative asset management systems, devices, and methods herein can provide omni-channel communication and switching.
- the creative asset management system may comprise a user interface (UI) that advertisers can use, for example, to upload and/or manage creative assets.
- UI user interface
- the UI can be accessed on desktop and laptop computers, mobile devices, and/or other electronic devices as well.
- the UI can be accessed from a web-browser or as an application on the mobile phone or a program on the computer.
- the UI can allow advertisers to upload their creative assets and also allow the advertisers to preview the assets as they would appear on the publishing platforms, such as those that the advertisers has identified to be of interest.
- the creatives that advertisers can upload may include, for example, images, texts, videos, QR codes, audio, and other types of advertising materials.
- the publishing platforms that the advertisers can choose from may include, for example, Snapchat, Instagram, Facebook, CNN, Wall Street Journal, New York Times, Economist, Twitter, and/or many other publishing and advertising platforms.
- the UI may include several additional features, including, for example, filtering by Advertiser DDL, basic and/or advanced search functions, infinite scrolling, creative asset approval and rejection reporting, supply source approval with icons indicating status for supply source, asset component indicators, among others.
- Supply eligibility of a creative asset can be determined by comparing one or more aspects/components of the creative asset against one or more supply source rules or rules set forth by advertisement opportunity publishers. For example, Facebook, CNN, or any other advertisement publisher can have particular requirement rules for a particular advertisement opportunity; a certain banner ad opportunity on a particular website can require placement of only video and/or image advertisement and/or require a particular bitrate and/or quality.
- Supply eligibility can be determined by whether a match between the creative asset and the supply source rules occurs. When a match occurs, some embodiments can be configured to allow the advertiser to preview on the UI the creative asset as it would appear on the publishing platform whose supply source rules had been determined to match that creative. On the other hand, the system can be configured to return a message telling the advertiser if a match between the advertiser's creative and the publishing platform is not possible. This way, the advertiser can decide whether to change the creative to fit the publishing platform's rules.
- supply source rules can differ across the different supply sources. For example, Facebook and Instagram can require that at least Page Id, Image & Destination URL be present or the submission will be rejected, while native advertising can require at least a Brand Name, Title, and Destination URL.
- other rules such as character limits can be enforced (also differing between supply sources), including component specific requirements.
- the creative asset management system may comprise one or more varying adapted functionalities for obtaining and updating supply source rules from different publishers. More detail and requirements can be found in Appendix A.
- uploaded creative assets are manually and/or automatically componentized, such that various constituent parts of the creative assets are identified or determined.
- this componentization may allow editing and modification of the individual components of the creative assets.
- components are reusable across media types.
- a component is just a part and/or a feature of a creative. Utilizing components may enable the creation of different types of creative assets across different supply sources but all using/sharing the same component as needed for each creative type and/or supply source. In some embodiments, this removes the need to recreate an asset multiple times simply to satisfy the different requirements of each supply source. For example, utilizing components may enable the entering/uploading/automatic determining of the different parts (e.g.
- the system may utilize machine learning and/or artificial intelligence to understand how to break creative assets apart automatically at the component level.
- the system may enable uploading of individual creative components (e.g. a body component, title component, click through component and image component, etc.).
- individual creative components e.g. a body component, title component, click through component and image component, etc.
- the system may enable the user to choose whichever components they need to build the creative as a whole through the UI.
- the creative asset management system may allow the creation of a creative that follows the same look and feel throughout of another previously built creative but meets the requirements of all the different supply sources without forcing the user to manually build a new creative for each supply source.
- the creative asset management system may comprise functionality for assembling components of a creative asset into a single, unique creative asset.
- the system may automatically determine and set image and video component types.
- the system may automatically set the type of component to match the type of asset.
- the system can allow the publisher to preview how one or multiple assets would look across different publishing platforms.
- the UI can also be configured to display a component list of each creative and allow the advertiser to change each creative designated for each publishing platform. For example, the advertiser can change the catchphrase for a creative that would show up on CNN relative to the creative that would show up on Instagram even though both creatives use the same underlying image.
- the system can also allow the advertiser to change each creative based on different target groups within the same publishing platform. For example, the advertiser can display a creative in full color to Facebook users identifying as being in the age group 25-30 and display that same creative as a monotone image to Facebook users identifying as being in the age group 31-35.
- the UI can also display how a preview would look to a user viewing from a mobile device, VR, AR, or another platform.
- the advertiser accessing the UI from a desktop computer can be allowed to view how the creative may appear to an audience viewing the creative asset by accessing Facebook from a mobile device.
- the system and/or supply source may retrieve the pieces and place them into the different templates that are available (e.g. desktop, mobile, VR etc.).
- the Social and Closed Supply (SC S) system an API that acts as an intermediary between the Supply Source and Component Creatives (CC) system, may return each of the previews from the Supply Source's response that the CC API retrieves from, for example, the CC Preview Service may use the aforementioned previews and display them within an iframe of the CC Preview Service, which may allow switching between each preview type via a DDL.
- SC S Social and Closed Supply
- CC Component Creatives
- the SCS may include an extra step before relaying the response to enable the CC UI and/or CC Preview Service to provide, for example, generic messaging by setting a flag of rejected or approved for the system and/or user to act upon. For example, the rejection may be returned within the preview itself. More detailed examples of responses can be found in the attached Appendix A.
- the creative asset management system described herein may preview and/or modify creative assets in various different operating system, web browser, and computer hardware (including mobile devices and different screen sizes) environments.
- online advertisements may appear differently to users based on the operating system, we browser, and/or hardware on which it is displayed.
- advertisements may not display properly or even appear at all depending on the environment in which it is displayed.
- media-heavy creatives may create even greater compatibility problems, as some advertisements may use competing and exclusive software to render the ads (e.g. HTML 5 and Flash).
- the creative asset management system may preview creative assets in various operating system, web browser, and/or computer hardware environments to allow a user to view how the asset will display in those environments.
- the creative asset management system may be configured to automatically modify and/or allow a user to manually modify a creative to increase or facilitate compatibility in a specific end-user environment.
- the creative asset management system described herein may take into account ad blocking, ad filtering, and/or other advertisement altering software.
- Ad blocking software may block advertisements such that they do not appear to a user. For example, some browsers block unsolicited pop-up ads by default and other software programs or browser add-ons may also block the loading of ads, or block elements on a page with behaviors characteristic of ads (e.g. HTML auto play).
- the creative asset management system may simulate a computer environment including ad blocking, ad filtering, or other ad alteration software such that a user can preview how a creative asset may look and/or sound to an end-user with such installed software.
- the creative asset management system may automatically modify and/or allow manual modification to enhance display of advertisements and/or certain advertisement elements in systems with ad blocking software.
- the creative asset management system may comprise a single omni-channel platform including a real-time bidding platform, preview and modification platform, ad componentization platform, and/or other platforms.
- the creative asset management system may provide marketers and ad creators with tools to execute smart marketing at scale and to power advertising experiences that are relevant and meaningful across every channel, format, and screen.
- the creative asset management system may combine data, omni-channel media, and machine learning on one single programmatic platform. The system may provide a single workflow to minimize the time spent learning, navigating and operating on multiple platforms.
- the creative asset management system may comprise a demand side platform (DSP), which may allow marketers to manage omni-channel campaigns across, for example, mobile, display, social, video, audio and native, among others.
- DSP demand side platform
- the creative asset management system may comprise a complete set of capabilities needed to manage coordinated omni-channel ad campaigns including execution, creative management, targeting, and reporting in a centralized location, allowing marketers to avoid inefficient siloed channel buying.
- the creative asset management system may enable control and optimization of all of a user's ad media on a single platform.
- all reporting, attribution and insights may be normalized across channels and be integrated on a single creative management platform as described herein.
- supply source rules from various publishers having varying data structures and formats must be translated into a unified format such that the creative asset management system may interpret the rules and compare the rules against creative components to determine compliance.
- the systems, methods, and devices described herein involve a creative asset management platform that may comprise a dynamically generated user interface that enables graphical display of creative asset management tools, previews, modification windows, and/or bidding mechanisms, among others.
- the platform may be enabled to interface with a plurality of disparate databases, such as supply source databases, creative asset databases, and the like which store data having a plurality of incongruent data structures.
- the platform may be configured to interface with these data structures and conduct a normalization process to transform the data into a single, unified data structure.
- the normalized data can be presented to users through the dynamically generated user interface, which may be configured to automatically update its display based on newly acquired data and/or user interaction with the platform.
- data such as, for example, supply source data, creative asset approval data, and/or creative assets
- data can be acquired through utilization of one or more application programming interfaces (APIs) (e.g., Social and Closed Supply (SCS) API, Component Creative (CC) API, etc.).
- APIs application programming interfaces
- utilization of one or more APIs may allow the systems described herein to interface with advertisement impression opportunity providers and/or publisher websites and other sources of supply source data, creative asset approval data, and/or creative asset data.
- one or more APIs are used to exchange data between a supply source rule database, blockchain database, external databases, and/or publisher databases to transfer data from one database to another. Additional details regarding API utilization by the creative asset management system can be found in Appendix A.
- utilization of an API may increase efficiency by providing the creative asset management platform with the capability to interface with supply source and creative asset databases to quickly and efficiently update supply source rules and obtain creative asset approvals from third-parties.
- a SCS API may include rules within a response from a main query from the CC API.
- ST, TPL Native content
- a Creatives Minions Service may complete the supply source integration and send all components/creative assets for approval and for the supply source to build and return a final creative.
- creatives are approved or rejected once the supply source runs all components through their specific supply source rules.
- the use of these one or more APIs may greatly increase the efficiency and accuracy of the creative asset management system by directly interfacing with supply sources to ensure that the rules and requirements for creative assets on a given platform are constantly updated so that creative assets may be approved.
- the creative asset management platform may also comprise systems for managing and modifying creative assets more efficiently through generation of interfaces for display of normalized data. These various interfaces may be distinctive to each user of a plurality of users, the distinctiveness generated based on, for example, user information or search data gathered by the platform. The various interfaces may form an aggregate dynamic user interface for managing creative assets for an integrated marketing campaign.
- the creative asset management system may increase efficiency in multi-channel and/or omni-channel marketing campaigns by enabling cross-channel decision making, holistic frequency management and intelligent ad sequencing.
- the creative asset management system may enable management of all creative assets and provide the full buying potential of an omni-channel solution.
- the creative asset management system may comprise a fully automated malware scanning and validations system to provide a safe environment.
- creatives and assets are automatically scanned and validated by the system.
- the creative asset management system may enable a universal approach to rapidly re-apply creative assets to activate new channels and media sources.
- the creative asset management system facilitates managing of creative assets across a diversity of channels and formats in the online advertising ecosystem, which requires specialized products and features. Without a complete and integrated system such as the creative asset management system, even basic advertising efforts can become burdensome.
- the creative asset management system may allow users to optimally apply and re-apply their creative assets to any format, while the system automatically ensures that the asset is delivered in the correct format, regardless of channel, device or media requirements.
- the creative asset management system may ensure that creative assets are universally applicable to facilitate true omni-channel marketing.
- the omni-channel creative asset management system may facilitate rapid adoption of new channels using existing creative assets, so customers can be reached anywhere products or services can be viewed online.
- the efficiency benefits of using the omni-channel creative asset management system increases as the number of channels proliferate.
- the creative asset management system comprises a user-friendly user interface that allows for editing and management of creative assets without requiring or heavily reducing the need for software coding.
- the creative asset management system may enable smarter, data-driven creative editing and streamline the creative build process to maximize efficiencies. By integrating data, machine learning and automation in the creative process, the creative asset management system may enable marketers to efficiently deliver more resonant brand experiences in their digital advertising. In some embodiments, the creative asset management system may automatically generate and manage large libraries of creative assets.
- a creative asset management system can be configured to determine whether a particular creative asset is eligible for placement on one or more particular advertisement opportunities.
- a UI of a system can comprise a supply eligibility feature configured to analyze and/or initiate analysis of the eligibility of a particular creative asset and display such results.
- the system UI can show that a creative asset of interest, such as a video, can be eligible for placement as an advertisement on the Facebook Audience Network, Facebook In-Stream Video, Facebook Instance Articles, Facebook Newsfeed, Facebook Right Hand Side, Facebook Suggested Video, and/or Instagram.
- a creative asset of interest such as a video
- components of the preview of the Facebook Newsfeed advertisement can comprise a body, a destination URL, a page ID, and an mp4 video.
- a user interface (UI) 100 of a creative asset management system is shown.
- a user interface (UI) and/or graphical user interface (GUI) 100 can comprise a display of a video advertisement as would be displayed as an advertisement on Facebook on a desktop web browser or another platform and/or device.
- one or more green check marks or other graphical display of compatibility can appear in the Supply Eligibility 130 box.
- the Supply Eligibility 130 comprises green check marks showing eligibility of the ad for Facebook Newsfeed 102 , Facebook Right Hand Side 104 , Facebook Suggested Video 106 , Instagram 108 , Facebook Instant Articles 110 , Facebook In-Stream Video 112 , and Facebook Audience Network 114 .
- a green check mark and/or other indicator of compatibility can represent that a match has occurred between the creative asset and supply source rules for a particular ad impression opportunity. For example, in the illustrate example, a match has occurred between the creative asset, a video advertisement, and the supply source rules for Facebook Newsfeed.
- the user interface can comprise a listing of components of the creative. For example, on the desktop screen in the illustrated embodiment, a components list 120 , including Body, Destination URL, Page ID, and Video, is displayed.
- the user interface can comprise a drop-down box for selection of a viewing device, such as Desktop 140 .
- Other options such as interstitial, mobile and omni-channel options can also appear.
- a preview screen of the creative can be shared with other users, for example by clicking on a “share link” button 150 .
- the user interface can comprise page turn buttons 160 to allow a user to toggle between the multiple assets.
- other previews and/or displays can be displayed on certain embodiments.
- analyses of a target audience based on selected publishing platforms may be displayed to the advertiser on the UI.
- the UI not only allows the advertiser to preview the creative as it would be displayed across different publishing platforms and analyses and reports generated by the creative asset management system, but also allows the advertisers to engage with the audience as a whole and each individual consumer.
- an advertiser may interact with consumers by responding to consumer posts, such as responding to a Facebook Newsfeed Ad commentary.
- the system can be configured to display a preview of how an advertisement generated based on a creative can appear to a particular audience, for example an audience viewing the advertisement using a mobile device.
- the system UI can be configured to display that a creative asset of interest can be eligible for placement as an advertisement on Facebook Newsfeed, Facebook Right Hand Side, Facebook Instant Articles, Facebook Audience Network, Facebook In-Stream Video, Facebook Suggested Video, and/or Instagram as the advertisement would appear to an audience accessing the advertisement through a mobile device.
- a creative asset of interest can be eligible for placement as an advertisement on Facebook Newsfeed, Facebook Right Hand Side, Facebook Instant Articles, Facebook Audience Network, Facebook In-Stream Video, Facebook Suggested Video, and/or Instagram as the advertisement would appear to an audience accessing the advertisement through a mobile device.
- the system can be configured to display a preview for the video creative as it would appear in Facebook Audience Network when an audience accesses it through a mobile device.
- the components list can comprise a creative name, page ID, destination URL, image, body, title and call to action.
- FIG. 2 an embodiment of a UI 200 displaying a video advertisement for furniture 201 as would be displayed as an advertisement on Facebook through a mobile device is shown.
- the mobile advertisement 201 can be placed on Facebook Audience Network 202 , Facebook In-Stream Video 204 , Facebook Suggested Video 206 , Instagram 208 , Facebook Instant Articles 210 , Facebook Right Hand side 212 , or Facebook Newsfeed 214 .
- green check marks appear next to these preview options.
- a red x-mark appears next to the preview option for Native 216 , showing that the video file is not compatible with Native.
- the UI can further comprise a components list 220 , including creative name, Page ID, Destination URL, Image, Body, Title, and/or Call to Action.
- the system can be configured to display that a particular creative asset is not eligible for placement as an ad on one or more platforms and/or that a preview of an advertisement generated based on a particular creative asset is not available, for example due to one or more missing components.
- the system can determine that a match cannot be made between the creative asset and Facebook Newsfeed, for example based at least in part on comparison to one or more supply source rules.
- the system can also display that a match for the creative asset also did not occur for Facebook Audience Network, Facebook Instant Articles, Facebook Messenger, Facebook Right Hand Side, and/or Instagram.
- FIG. 4A is a block diagram illustrating one or more embodiments of methods for managing creative assets using a creative asset management system.
- the method can comprise one or more processes and/or communications between a user access point, a creative asset management system, and/or a supply source system.
- the user can initiate access to the creative asset management system at block 402 .
- the user can be an advertiser looking to place an ad.
- the creative asset management system can identify whether the user is a new user at block 404 .
- the creative asset management system can be configured to request new user information at block 406 .
- new user information may include business name, address, telephone, website, Facebook profile, Instagram profile, Twitter profile, Snapchat profile, and/or other information.
- the user can then be prompted to input user information at block 408 , and the creative asset management system can be configured to generate a new user account at block 410 based on such user information.
- the new user information may include the number of accounts that the advertiser may wish to create as well as the level of access of each account.
- a retail store owner may wish to create three accounts.
- one account can be for the owner, who can have access to all the features of the UI.
- Another account can be for a social media manager, who can have access permission to upload and/or modify creatives such as images, videos and QR codes, but may not have permission to place a bid for an advertisement.
- a third account can be for an accounting manager, who can have access to place a bid for an advertisement but may not have access to upload and/or modify the creatives.
- the creative asset management system can be configured to associate the user with an existing user account at block 412 .
- the system can allow the user to update his or her information. For example, a retail store owner may by update its user information by inputting a new Snapchat account and/or further delegate access to new employees.
- the creative asset management system can be configured to retrieve and/or store user information at block 414 into a user database 416 .
- a retail store owner's updated information such as its new Snapchat account and/or new employee account information, can be stored in the store's database in the creative asset management system.
- the system can be configured to allow a user to input one or more creative asset(s) at block 418 .
- Receiving uploads from the advertisers can be part of the bi-directional features of the creative asset management system.
- the creative asset management system can be configured to receive and/or store each piece of creative asset at block 420 , which creative asset management can be stored in a creative asset database 422 .
- a furniture store owner with access to all features of the UI, can upload an image of a convertible sofa.
- the image of the convertible sofa can be saved in the asset database 422 in the creative asset management system and can be associated with the furniture store owner's account.
- the furniture store owner can choose to view the image as is on the UI, or the furniture store owner may modify the image.
- the furniture store owner may change the image of the convertible sofa from an all-colors image to a monotone image.
- the furniture store owner may change the pixilation of the image.
- the furniture store owner may form a new image that consists of two smaller images the convertible sofa side-by-side and may give a title to that new image.
- the creative asset management system may identify and/or determine one or more components of the received creative assets. For example, if an advertiser uploads an entire ad comprising text, images, and links, the system may automatically identify each of the parts as a component, which can then be individually assessed for supply source rule compliance, modified, and utilized in various versions of the final advertisement on different platforms and/or impression opportunities.
- supply-source systems such as news sources including the New York Times and CNN, social media plat forms including Facebook and Snapchat, search engines including Google and Bing, and other publishing platforms can update and/or manage their own supply source rules periodically, continuously, and/or in real-time.
- the creative asset management system can retrieve, receive, manage, store and/or update supply source rules at block 426 in supply-source rules database 428 for advertising and/or publishing opportunities.
- Receiving supply-source rules can be part of the bi-directional features of the creative asset management system. For example, Facebook may require a certain image size measured in pixels and/or a certain image ratio, and this requirement may be updated periodically.
- the creative asset management system can be configured to store the requirements Facebook has set on image size measured in pixels and/or image ratio and update this requirement periodically.
- the supply source rules may also be updated, for example, during the approval process. For example, if a creative is sent to a supply source for approval and is unexpectedly rejected in view of the supply source rules stored in the system, the system may update the rules to reflect any new rules that led to the unexpected rejection.
- the supply source rules may also be updated using mapping service.
- the creative asset management system can be configured to update supply source rules of one or more advertising and/or publishing opportunities periodically, continuously, dynamically, in real-time, and/or in substantially real-time.
- the creative asset management system can be configured to crawl one or more advertising and/or publishing web sites in order to obtain updated supply source rules of one or more advertising and/or publishing opportunities periodically, continuously, dynamically, in real-time, and/or in substantially real-time.
- the creative asset management system can be configured to pre-specify a list of supply sources that the creative asset management system would retrieve the supply source rules from.
- the creative asset management system may specify that it would retrieve supply source rules from a number of large news sources such as the Wall Street Journal, the New York Times, the Economist, the Washington Post, CNN, as well as a number of large social media platforms such as Facebook, Twitter, Snapchat, and Instagram, and a number of well-known video websites such as YouTube, Vimeo, and 9GAG.
- the creative asset management system may pre-specify that it would retrieve supply source rules from certain search engines such as Google, Yahoo, and Bing.
- the creative asset management system can be configured to create a series of criteria for identifying potential supply sources.
- the creative asset management system could have the criteria of “being searched for more than five times by advertisers” as criteria for including a supply source in its list of supply sources to retrieve supply source rules from. For example, in some embodiments, if more than five advertisers search for a particular website, the website can be included in the supply source database, and the creative asset management system can be triggered to retrieve supply source rules from this website.
- the process of retrieving, receiving, and/or storing the supply source rule(s) at block 426 in a supply source rules database 428 can be performed by crawling the supply sources for supply source rules through the use of API's or other crawler systems. In some embodiments, this step can be optionally repeated periodically, continuously, dynamically, in real-time, and/or in substantially real-time.
- the creative asset management system may be configured to crawl Facebook for supply source rules updates every day, every other day, every week, every other week, or at another pre-specified interval. Alternatively, the creative asset management system may be configured to continuously crawl Facebook for supply source rules updates.
- the creative asset management system can analyze the asset(s) in view of supply source rule(s) at block 430 .
- the analysis can be directly displayed to the user through the UI.
- the analysis can show the user the projected response rate by consumers for each piece of asset the user has inputted for each supply source.
- the analysis may show the furniture owner how Snapchat users, further sub-divided by age group, responds to advertisements of furniture.
- the creative asset management system can further match asset(s) with supply source rule(s), modify asset(s) to match supply source rule(s), and/or determine modifications thereof at block 432 .
- the creative asset management system can modify the image that the furniture store owner originally uploaded so that the modified image meets the rules of the supply source.
- the creative asset management system can be configured to modify the pixilation of the image of the convertible sofa so that it meets the pixilation rules of Snapchat.
- the creative asset management system can generate an analysis report at block 434 after the creative asset management system tries to match asset(s) to the supply source rules.
- the analysis report may show a successful match while in some embodiments, the analysis report may show a failed attempt to match.
- the analysis report given by the creative asset management system can be configured to provide users feedback, suggestions, and/or projections based on the user's own data as well as data from other sources.
- the creative asset management system can be configured to give the furniture store owner a report showing the details of each supply source that is a match for the image of the convertible sofa.
- the report can include that both Snapchat and Facebook can display the convertible sofa advertisement.
- the report can further include pricing information of the potential Snapchat advertisement and Facebook advertisement as well as the projected audience response rate of the potential Snapchat advertisement and Facebook advertisement.
- the creative asset management system dynamically picks a creative among many creatives supplied by the publisher that best fits each publishing platform's supply source rules. For example, if the furniture store owner has uploaded three images of the convertible sofa and has identified Snapchat as its preferred advertising platform, the creative asset management system may be configured to pick one image out of the three images that best fits the supply rules of the Snapchat publishing platform based on the supply-source rules the creative asset management system has identified. Furthermore, the creative asset management system may dynamically modify the images to better fit the supply-rules of the publishing platforms. For example, the publishing platform may dynamically modify the size, bitrate, quality, and/or any other attributes.
- the creative asset management system can be configured to also crawl for and/or update real-time bidding information.
- the creative asset management system can be configured to store real-time bidding information in a real-time bidding database.
- stored real-time bidding data can allow the users to receive real-time bidding information to help users make decisions whether to bid to place an advertisement.
- the creative asset management system can be configured to display real-time bidding information for the convertible sofa to the furniture store owner.
- the creative asset management system may send the appropriate creative asset in response to that bid.
- the creative assets may comprise a serializer that prepares data for a bidder in the form of, for example, a text file data dump.
- the bidder may comprise methods of handling this file, for example, via a Mailman Client and/or an external adaptor service.
- the bidder may internally load the component creatives, then match the appropriate creatives to bid requests based on the requested creative attributes.
- the creative asset management system can be configured to cause a user access point system to display the analysis report and/or preview of the asset at block 436 to the user.
- the user may be able to view the report displaying either a successful match or a failed attempt to match on the UI.
- the user may be able to preview how the inputted asset would look on Facebook, Instagram, and/or other supply source systems.
- the furniture store owner may be able to see the report showing the Snapchat advertisement and Facebook advertisement information showing the price and projected response rate.
- the user can be prompted to input a bid selection of an asset at block 438 .
- the creative asset management system can generate and place the bid at block 440 with the supply source.
- the supply source system can be configured to receive the bid at block 442 .
- the user's advertisement may subsequently become live, with the user's advertisement displayed the same way it showed up as preview to the user on the UI. For example, when the furniture store owner sees a suitable price, the furniture store owner may send a signal to the creative asset management system to purchase the advertisement for the convertible sofa in real time.
- the creative asset management system can be configured to generate an analysis report at block 434 and cause display to the user that a match between the asset and the supply source rules did not occur.
- the system can be further configured to cause display to the user which components are missing and/or how to fix the problem.
- the user then can input the required components and/or fix the problem so that a successful match between the assets and the source rules occur.
- the creative asset management system can modify the assets the user has inputted, store the modified assets, and/or display the modified assets to the user through the UI.
- the creative asset management system can append the assets together, compress the assets, and/or perform other modifications so that a match between different versions/formats of the assets can be generated.
- all modified assets can be stored in the asset database.
- the creative asset management system can allow the user to access the UI from computer, mobile devices, and a variety of other channels.
- the UI can allow multiple users to access the same account and allow different levels of access.
- the creative asset management system can also allow for omni-channel advertisement and switching. For example, in some embodiments, a user can be allowed to preview the asset on a computer, and then switch to a VR platform, and then switch to another platform.
- the UI system can allow users to view assets, preview the asset that has been matched to supply source rules, as well as engage and communicate with consumers through omni-channel communications.
- FIG. 7 illustrates an example embodiment of a UI of a creative asset management system.
- FIG. 7 illustrates a workflow and master data management portal UI for managing creative assets and moving between various previews and approved creative assets within the system.
- the workflow portal UI may be used by, for example, an ad operations professional who completes the uploading of the creative assets to the system.
- the workflow portal may serve as the main UI where all of the component creatives that have been uploaded can be viewed and managed.
- the workflow portal UI comprises a plurality of selectable columns and rows, wherein each row comprises information related to a single creative asset, the name of the creative asset being listed in the leftmost column.
- Each column contains a column heading 704 , describing the information in each column. For example, the workflow portal UI of FIG.
- NAME column for the creative asset name an ID column for the system creative asset ID corresponding to the named creative asset, an ADVERTISER column for the advertiser of the creative asset, an Approval column for displaying an icon 706 which indicates whether the creative asset has been approved for the specific advertiser, a CONCEPT column for showing the preview environment concept for the creative, a MODIFIED column for displaying the time of last modification of the creative, a START DATE column for showing when the creative concept was created, and an END DATE column for showing when the creative was approved.
- the approval icon 706 may be interactive such that when a user hovers over the icon, an exchange and a reason for rejection/provisional approval/limited approval/approval may be displayed by the system.
- the workflow portal may also comprise a filtering mechanism 708 and a search mechanism 710 . For example, as shown in FIG. 7 , the workflow portal can be filtered to show only creatives for a certain advertiser or brand and the creatives can be searched using a search bar.
- the workflow UI may also comprise a New Creative button 701 , which may initiate a process for uploading and/or previewing new creatives within the system.
- the workflow UI may also comprise a Choose Action button 702 , which may allow a user to select specific actions for a selected creative, such as publish the creative or delete the creative.
- the workflow UI may comprise a Columns button 703 , which may allow a user to create new columns, alter the displayed columns, or remove columns from the UI.
- the workflow UI may comprise one or more tabs 705 , including, for example, a Creatives tab that may display the list of creatives of a user, as shown in FIG. 7 . Other tabs may include tabs for specific creative types or components, such as images, audio, and/or video, concepts, and/or display types, among others.
- FIG. 8 illustrates an example embodiment of a UI for uploading new creative assets and/or components to the creative asset management system.
- the uploading UI may comprise an advertiser selection mechanism 801 , which may allow a user to select an advertiser or brand to associate with the creative asset or component.
- the UI may also comprise a download mechanism 802 , which may allow a user to download a template for the selected advertiser.
- the UI may also comprise a file upload mechanism 803 and a media upload mechanism 804 , which allow a user to select a creative asset or component to the system.
- the upload UI may comprise an upload confirmation 805 which may initiate the creative upload to the system upon selection.
- FIG. 9 illustrates another example embodiment of a UI for uploading new creative assets and/or components to the creative asset management system.
- the UI of FIG. 9 may be displayed, for example, upon uploading of creative via the upload UI shown in FIG. 8 .
- the upload confirmation UI of FIG. 9 may comprise an upload list 901 comprising a list of creatives which a user has attempted to upload to the system.
- the UI may also comprise an upload status indicator 902 , which may indicate whether the uploading of each listed creative has been successful.
- the upload confirmation UI may comprise a confirmation button 903 , which may confirm the completed upload of the creative assets and/or components.
- FIG. 5 is a block diagram illustrating an example embodiment of a computer system configured to run software for implementing one or more embodiments of the creative asset management systems, methods, and devices disclosed herein.
- the various systems, methods, and devices described herein may also be implemented in decentralized systems such as, for example, blockchain applications.
- one or more user access point systems, supply source systems, and/or the creative asset management system can be interacting with each other over a network 520 .
- a creative asset management system 506 can comprise an asset matching module 510 , an asset modification module 512 , a supply source rules tracking module 514 , a user interface module 516 , an asset bidding module 518 , an assets database 422 , a user database 416 , and/or a supply-source rules database 428 .
- the one or more user access point systems 502 can comprise points of access for advertisers.
- the one or more user access point systems 502 can comprise the UI.
- a user access point system can comprise a UI, through which the advertiser can upload its creatives, such as images, videos, QR codes and/or other advertising materials.
- the one or more supply source systems 504 can represent one or more computing systems used by advertising and/or publishing platforms.
- the advertising and/or publishing platforms may include Facebook, CNN, Instagram, Twitter, the Wall Street Journal, Snapchat and/or other news or social media network.
- the creative asset management system 506 can be configured to connect, through a network 520 , to one or more user access points 502 and/or supply source systems 504 .
- the creative asset management system can be configured to query one or more supply source systems 504 through the network 520 and/or retrieve and store supply source rules.
- the creative asset management system can also be configured to communicate with one or more user access points 502 through the network 520 .
- a furniture store owner can register for an account as an advertiser and upload images of a convertible sofa.
- the furniture store owner may identify a preference to advertise on Snapchat.
- the creative asset management system can be configured to store the store owner's information and preference as well as the uploaded images of the convertible sofa.
- the creative asset management system can then further be configured to match the store owner's image to the stored supply source rules of Snapchat.
- the match can be communicated from the creative asset management system back to the user access point system 502 through the network 520 .
- the furniture store owner can preview on the UI how the convertible sofa advertisement would look on Snapchat to the target audience if the advertisement had been placed.
- this decision can be communicated from the user access point 502 to the creative asset management system 506 , through the network 520 and the user's information can be updated.
- the furniture store owner's decision to bid for this Snapchat advertisement can be communicated to the creative asset management system and the furniture's profile can be updated to show that the furniture store has placed this Snapchat advertisement.
- this decision can be communicated from the creative asset management system 506 to the supply source systems 504 .
- the creative asset management system 506 can communicate the furniture store owner's bid to Snapchat. After the supply source system 504 accept the bid, a confirmation can be sent from the supply source system 504 back to the creative asset management system 506 , through the network 520 . The creative asset management system 506 can then update the user's information and/or relay the confirmation of bidding to the user access point 502 through the network 520 .
- FIG. 6 is a block diagram depicting an embodiment of a computer hardware system configured to run software for implementing one or more embodiments of the creative asset management system, devices, and methods described herein.
- the systems, processes, and methods described herein are implemented using a computing system, such as the one illustrated in FIG. 6 .
- the example computer system 602 is in communication with one or more computing systems 620 and/or one or more data sources 622 via one or more networks 618 . While FIG. 6 illustrates an embodiment of a computing system 602 , it is recognized that the functionality provided for in the components and modules of computer system 602 may be combined into fewer components and modules, or further separated into additional components and modules.
- the computer system 602 can comprise a creative asset management system 614 that carries out the functions, methods, acts, and/or processes described herein.
- the creative asset management system 614 is executed on the computer system 602 by a central processing unit 606 discussed further below.
- the creative asset management system 614 can comprise any and all of the modules described herein.
- module refers to logic embodied in hardware or firmware or to a collection of software instructions, having entry and exit points. Modules are written in a program language, such as JAVA, C or C++, PYTHON or the like. Software modules may be compiled or linked into an executable program, installed in a dynamic link library, or may be written in an interpreted language such as BASIC, PERL, LUA, or Python. Software modules may be called from other modules or from themselves, and/or may be invoked in response to detected events or interruptions. Modules implemented in hardware include connected logic units such as gates and flip-flops, and/or may include programmable units, such as programmable gate arrays or processors.
- Software instructions may be embedded in firmware, such as an EPROM.
- hardware modules may be comprised of connected logic units, such as gates and flip-flops, and/or may be comprised of programmable units, such as programmable gate arrays or processors.
- the modules described herein are preferably implemented as software modules but may be represented in hardware or firmware.
- the modules described herein refer to logical modules that may be combined with other modules or divided into sub-modules despite their physical organization or storage.
- the modules are executed by one or more computing systems and may be stored on or within any suitable computer readable medium or implemented in-whole or in-part within special designed hardware or firmware. Not all calculations, analysis, and/or optimization require the use of computer systems, though any of the above-described methods, calculations, processes, or analyses may be facilitated through the use of computers. Further, in some embodiments, process blocks described herein may be altered, rearranged, combined, and/or omitted.
- the computer system 602 includes one or more processing units (CPU) 606 , which may comprise a microprocessor.
- the computer system 602 further includes a physical memory 610 , such as random access memory (RAM) for temporary storage of information, a read only memory (ROM) for permanent storage of information, and a mass storage device 604 , such as a backing store, hard drive, rotating magnetic disks, solid state disks (SSD), flash memory, phase-change memory (PCM), 3D XPoint memory, diskette, or optical media storage device.
- the mass storage device may be implemented in an array of servers.
- the components of the computer system 602 are connected to the computer using a standards-based bus system.
- the bus system can be implemented using various protocols, such as Peripheral Component Interconnect (PCI), Micro Channel, SCSI, Industrial Standard Architecture (ISA) and Extended ISA (EISA) architectures.
- PCI Peripheral Component Interconnect
- ISA Industrial Standard Architecture
- EISA Extended ISA
- the computer system 602 includes one or more input/output (I/O) devices and interfaces 612 , such as a keyboard, mouse, touch pad, touchscreen and printer.
- the I/O devices and interfaces 612 can include one or more display devices, such as a monitor, that allows the visual presentation of data to a user. More particularly, a display device provides for the presentation of GUIs as application software data, and multi-media presentations, for example.
- the I/O devices and interfaces 612 can also provide a communications interface to various external devices.
- the computer system 602 may comprise one or more multi-media devices 608 , such as speakers, video cards, graphics accelerators, and microphones, for example.
- the computing system 602 may run on a variety of computing devices, such as, for example, a server, a Windows server, a Structure Query Language server, a Unix server, a personal computer, a mainframe computer, a laptop computer, a tablet computer, a cell phone, a smartphone, a personal digital assistant, a kiosk, an audio player, an e-reader device, and so forth.
- the computing system 602 is generally controlled and coordinated by operating system software, such as z/OS, Windows 95, Windows 98, Windows NT, Windows 2000, Windows XP, Windows Vista, Windows 7, Windows 8, Linux, BSD, SunOS, Solaris, Android, iOS, BlackBerry OS, or other compatible operating systems.
- the operating system may be any available operating system, such as MAC OS X.
- the computing system 602 may be controlled by a proprietary operating system.
- Conventional operating systems control and schedule computer processes for execution, perform memory management, provide file system, networking, and I/O services, and provide a user interface, such as a graphical user interface (“GUI”), among other things.
- GUI graphical user interface
- the computer system 602 illustrated in FIG. 6 is coupled to a network 618 , such as a LAN, WAN, or the Internet via a communication link 616 (wired, wireless, or a combination thereof).
- Network 618 communicates with various computing devices and/or other electronic devices.
- Network 618 is communicating with one or more computing systems 620 and one or more data sources 622 .
- the creative asset management system 614 may access or may be accessed by computing systems 620 and/or data sources 622 through a web-enabled user access point. Connections may be a direct physical connection, a virtual connection, and other connection type.
- the web-enabled user access point may comprise a browser module that uses text, graphics, audio, video, and other media to present data and to allow interaction with data via the network 618 .
- the computer system 602 can also be connected to other electronic devices, including for example, satellite communications and augmented and/or virtual reality devices (3D or 2D), which may transmit, for example, GPS information.
- Access to the creative asset management system 614 of the computer system 602 by computing systems 620 and/or by data sources 622 may be through a web-enabled user access point such as the computing systems' 620 or data source's 622 personal computer, cellular phone, smartphone, laptop, tablet computer, e-reader device, audio player, or another device capable of connecting to the network 618 .
- a device may have a browser module that is implemented as a module that uses text, graphics, audio, video, and other media to present data and to allow interaction with data via the network 618 .
- the output module may be implemented as a combination of an all-points addressable display such as a cathode ray tube (CRT), a liquid crystal display (LCD), a plasma display, or other types and/or combinations of displays.
- the output module may be implemented to communicate with input devices 612 and they also include software with the appropriate interfaces which allow a user to access data through the use of stylized screen elements, such as menus, windows, dialogue boxes, tool bars, and controls (for example, radio buttons, check boxes, sliding scales, and so forth).
- the output module may communicate with a set of input and output devices to receive signals from the user.
- the input device(s) may comprise a keyboard, roller ball, pen and stylus, mouse, trackball, voice recognition system, touch-screen, or pre-designated switches or buttons.
- the output device(s) may comprise a speaker, a display screen, a printer, or a voice synthesizer.
- a touch screen may act as a hybrid input/output device.
- a user may interact with the system more directly such as through a system terminal connected to the score generator without communications over the Internet, a WAN, or LAN, or similar network.
- the system 602 may comprise a physical or logical connection established between a remote microprocessor and a mainframe host computer for the express purpose of uploading, downloading, or viewing interactive data and databases on-line in real time.
- the remote microprocessor may be operated by an entity operating the computer system 602 , including the client server systems or the main server system, an/or may be operated by one or more of the data sources 622 and/or one or more of the computing systems 620 .
- terminal emulation software may be used on the microprocessor for participating in the micro-mainframe link.
- computing systems 620 who are internal to an entity operating the computer system 602 may access the creative asset management system 614 internally as an application or process run by the CPU 606 .
- a Uniform Resource Locator can include a web address and/or a reference to a web resource that is stored on a database and/or a server.
- the URL can specify the location of the resource on a computer and/or a computer network.
- the URL can include a mechanism to retrieve the network resource.
- the source of the network resource can receive a URL, identify the location of the web resource, and transmit the web resource back to the requestor.
- a URL can be converted to an IP address, and a Domain Name System (DNS) can look up the URL and its corresponding IP address.
- DNS Domain Name System
- URLs can be references to web pages, file transfers, emails, database accesses, and other applications.
- the URLs can include a sequence of characters that identify a path, domain name, a file extension, a host name, a query, a fragment, scheme, a protocol identifier, a port number, a username, a password, a flag, an object, a resource name and/or the like.
- the systems disclosed herein can generate, receive, transmit, apply, parse, serialize, render, and/or perform an action on a URL.
- a cookie also referred to as an HTTP cookie, a web cookie, an internet cookie, and a browser cookie, can include data sent from a website and/or stored on a user's computer. This data can be stored by a user's web browser while the user is browsing.
- the cookies can include useful information for websites to remember prior browsing information, such as a shopping cart on an online store, clicking of buttons, login information, and/or records of web pages or network resources visited in the past. Cookies can also include information that the user enters, such as names, addresses, passwords, credit card information, etc. Cookies can also perform computer functions. For example, authentication cookies can be used by applications (for example, a web browser) to identify whether the user is already logged in (for example, to a web site).
- the cookie data can be encrypted to provide security for the consumer.
- Tracking cookies can be used to compile historical browsing histories of individuals.
- Systems disclosed herein can generate and use cookies to access data of an individual.
- Systems can also generate and use JSON web tokens to store authenticity information, HTTP authentication as authentication protocols, IP addresses to track session or identity information, URLs, and the like.
- the computing system 602 may include one or more internal and/or external data sources (for example, data sources 622 ).
- data sources 622 may be implemented using a relational database, such as DB2, Sybase, Oracle, CodeBase, and Microsoft® SQL Server as well as other types of databases such as a flat-file database, an entity relationship database, and object-oriented database, and/or a record-based database.
- relational database such as DB2, Sybase, Oracle, CodeBase, and Microsoft® SQL Server
- other types of databases such as a flat-file database, an entity relationship database, and object-oriented database, and/or a record-based database.
- the directional prepositions of up, upwardly, down, downwardly, front, back, top, upper, bottom, lower, left, right and other such terms refer to the device as it is oriented and appears in the drawings and are used for convenience only; they are not intended to be limiting or to imply that the device has to be used or positioned in any particular orientation.
- ranges disclosed herein also encompass any and all overlap, sub-ranges, and combinations thereof.
- Language such as “up to,” “at least,” “greater than,” “less than,” “between,” and the like includes the number recited and also represent an amount close to the stated amount that still performs a desired function or achieves a desired result.
- the terms “approximately”, “about”, and “substantially” may refer to an amount that is within less than 10% of, within less than 5% of, within less than 1% of, within less than 0.1% of, and within less than 0.01% of the stated amount.
- Numbers preceded by a term such as “about” or “approximately” include the recited numbers. For example, “about 3 mm” includes “3 mm.”
- a phrase referring to “at least one of” a list of items refers to any combination of those items, including single members.
- “at least one of: A, B, or C” is intended to cover: A, B, C, A and B, A and C, B and C, and A, B, and C.
- Conjunctive language such as the phrase “at least one of X, Y and Z,” unless specifically stated otherwise, is otherwise understood with the context as used in general to convey that an item, term, etc. may be at least one of X, Y or Z. Thus, such conjunctive language is not generally intended to imply that certain embodiments require at least one of X, at least one of Y, and at least one of Z to each be present.
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Abstract
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